Original system(s): all four games ran on their own unique arcade boards Other Names: Capcom Generations 3: The First Generation, Capcom Generation Collection 3: History Begins Here, Capcom Generation 3, Player Review-Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru (1998) Whether you bought this collection when it was new or you purchased it used on an online shopping network or something like that, it will likely just sit on a shelf after you’ve tested it out. You’re not really getting the most for your money here. The Capcom Run n’ Gun games are actually some of the most enjoyable in their collections. You will get a few hours of enjoyment out of each but they don’t offer any replay value. They aren’t arcade classics like Pac-Man or NBA Jam that you would still play today. Similar to many of the other games in these collections, these are basically “cell phone games”. All 3 of these games offer basically the same experience but Mercs is probably the one you will have the most fun with because it came out later in the company’s history so naturally Capcom was better at making these type of games by then. The collection consists of Commando, Gun.Smoke & Mercs. They are basically top-down vertical scrolling shooters but I actually find these to be a little bit more enjoyable than the aircraft based SHUMPS like 1942 and Vulgus. Games included: Commando (Senjou no Ookami 戦場の狼), Mercs (Senjou no Ookami II 戦場の狼II), Gun.Smoke (ガンスモーク)Ĭapcom Generation 4 features some early Run n’ Gun games. Original system(s): Capcom Commando Hardware, Capcom CPS-1, Capcom Gun.Smoke Hardware Other Titles: Capcom Generations 4: Blazing Guns,Ĭapcom Generation Collection 4: Lone Hero, Capcom Generation 4, Player Review-Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (1998)
They could have shown the growth in Street Fighter by offering the best available versions of each Street Fighter game that had come out, at that point. Putting 3 versions of the same game especially when it’s only the versions with minor tweaks on a collection like this is pretty ridiculous. Street Fighter is one of the better games Capcom has produced and Street Fighter II was kind of it’s magnum opus so I can understand why this would be attractive to gamers.
Mode” don’t really add much to the gameplay. Street Fighter II is a classic and they added some features like being able to unlock the original CPS soundtracks, but the hidden game modes like “CPU Battle” and “Super Vs. The disk would hold WAY MORE than just the 3 games on it but they all cap out at 3 games for some reason.
What makes no sense is the FIRST Street Fighter Collection actually has BETTER games in the series on it and this one is just 3 different versions of Street Fighter II.Ĭapcom may have gotten away with this years ago when we didn’t really know any better and just bought every installment of the same game over and over but if they were going to make a collection out of it they could have at least put EVERY version of Street Fighter II on the disk. Capcom Generation 5 is peculiar because it’s actually just Street Fighter Collection 2. This is the final game in the Capcom Generation series but if you are fiend for nostalgia and a fan of Capcom then don’t worry because this series seems to have evolved into the “Capcom Classics Collection” and various other compilations that still continue to be released. Genre: Compilation, Fighting/Taisen Kakutou, Action
Games included: Street Fighter II: The World Warrior, Street Fighter II′: Champion Edition, Street Fighter II′ Turbo: Hyper Fighting Other Titles: Street Fighter Collection 2, Capcom Generation 5, Capcom Generations 5: Street Fighter Collection 2 Player Review-Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998)